examples/mandelbrot: ANSI 256-color background per pixel
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@@ -1,4 +1,4 @@
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// mandelbrot — ASCII Mandelbrot set, printed via libc.
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// mandelbrot — ANSI-color Mandelbrot set, printed via libc.
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//
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// What this proves:
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// 1. ww does f64 arithmetic (mul, add, sub, div) end to end.
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@@ -7,9 +7,11 @@
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// a real .so at runtime — `ldd mandelbrot` shows libc.so.6 as a
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// NEEDED entry.
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//
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// We use libc's `write` (a thin syscall wrapper) rather than `putchar`
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// because the runtime here doesn't call __libc_start_main, so stdio
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// state stays uninitialised and putchar's buffer is never flushed.
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// Each pixel is a colored space rendered via xterm 256-color background
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// escapes (\e[48;5;Nm). We use libc's `write` (a thin syscall wrapper)
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// rather than `putchar` because the runtime here doesn't call
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// __libc_start_main, so stdio state stays uninitialised and putchar's
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// buffer is never flushed.
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//
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// Build: see ./Makefile. No cc — pure ww toolchain.
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@@ -36,14 +38,70 @@ fn iterate(cr: f64, ci: f64) i32 = {
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return MAXI;
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};
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// Pick an ASCII glyph by escape iteration count. Inside the set
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// (n == MAXI) renders as space — the classic look.
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fn shade(n: i32) i32 = {
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if (n >= MAXI) { return ' ': i32; };
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let chars: str = " .:-=+*#%@";
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let idx: i32 = (n * chars.len) / MAXI;
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if (idx >= chars.len) { idx = chars.len - 1; };
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return chars[idx]: i32;
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// Pick an xterm-256 color for an escape count. Inside the set is black;
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// outside cycles blue → cyan → green → yellow → red.
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fn palette(n: i32) i32 = {
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if (n >= MAXI) { return 16; }; // black, inside set
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let q: i32 = (n * 12) / MAXI;
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if (q == 0) { return 17; }; // dark blue
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if (q == 1) { return 18; };
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if (q == 2) { return 19; };
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if (q == 3) { return 21; }; // bright blue
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if (q == 4) { return 33; };
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if (q == 5) { return 45; };
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if (q == 6) { return 51; }; // cyan
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if (q == 7) { return 50; };
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if (q == 8) { return 46; }; // green
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if (q == 9) { return 154; };
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if (q == 10) { return 226; }; // yellow
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if (q == 11) { return 208; }; // orange
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return 196; // red
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};
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// Write `n` as decimal into buf at off; return new offset.
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fn writedec(buf: *u8, off: i32, n: i32) i32 = {
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if (n == 0) { buf[off] = '0': u8; return off + 1; };
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let tmp: [4]u8;
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let v: i32 = n;
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let i: i32 = 0;
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for (v > 0) {
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tmp[i] = ((v % 10) + 48): u8;
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v = v / 10;
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i += 1;
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};
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let cnt: i32 = i;
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let j: i32 = 0;
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for (j < cnt) {
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i -= 1;
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buf[off + j] = tmp[i];
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j += 1;
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};
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return off + cnt;
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};
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// Emit "\e[48;5;<color>m " (set background + the pixel) into buf.
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fn emitcell(buf: *u8, off: i32, color: i32) i32 = {
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buf[off + 0] = 27u8;
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buf[off + 1] = '[': u8;
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buf[off + 2] = '4': u8;
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buf[off + 3] = '8': u8;
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buf[off + 4] = ';': u8;
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buf[off + 5] = '5': u8;
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buf[off + 6] = ';': u8;
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let p: i32 = writedec(buf, off + 7, color);
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buf[p + 0] = 'm': u8;
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buf[p + 1] = ' ': u8;
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return p + 2;
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};
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// Emit "\e[0m\n" — restore default colors, end the row.
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fn emitendrow(buf: *u8, off: i32) i32 = {
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buf[off + 0] = 27u8;
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buf[off + 1] = '[': u8;
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buf[off + 2] = '0': u8;
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buf[off + 3] = 'm': u8;
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buf[off + 4] = 10u8; // '\n'
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return off + 5;
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};
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export fn main() i32 = {
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@@ -61,21 +119,23 @@ export fn main() i32 = {
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let dx: f64 = (xmax - xmin) / (W: f64);
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let dy: f64 = (ymax - ymin) / (H: f64);
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// Compose the picture into a row buffer, then flush per row to
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// avoid one libc call per character.
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let row: [128]u8;
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let y: i32 = 0;
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// Each pixel is ~12 bytes (\e[48;5;NNNm ); plus 5 for the reset
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// + newline. 2048 bytes per row is comfortably above the worst
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// case of W=78.
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let row: [2048]u8;
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let y: i32 = 0;
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for (y < H) {
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let ci: f64 = ymin + (y: f64) * dy;
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let x: i32 = 0;
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let ci: f64 = ymin + (y: f64) * dy;
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let off: i32 = 0;
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let x: i32 = 0;
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for (x < W) {
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let cr: f64 = xmin + (x: f64) * dx;
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let n: i32 = iterate(cr, ci);
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row[x] = (shade(n)): u8;
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off = emitcell(row.ptr, off, palette(n));
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x += 1;
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};
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row[W] = 10u8; // '\n'
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c_write(1, row.ptr: *void, (W + 1): u64);
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off = emitendrow(row.ptr, off);
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c_write(1, row.ptr: *void, off: u64);
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y += 1;
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};
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return 0;
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