w6c: float-aware unary minus (fix -1.0 emitting +1.0 bit pattern)
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@@ -107,15 +107,10 @@ fn emitendrow(buf: *u8, off: i32) i32 = {
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export fn main() i32 = {
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// Classic Mandelbrot window. The y range is squashed to W/H so
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// the picture looks roughly proportional in a terminal cell.
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//
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// XXX ww's compiler currently emits positive bit patterns for
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// negative f64 literals (the unary minus is dropped during
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// codegen). As a workaround we build negatives via 0.0 - x.
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let z: f64 = 0.0;
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let xmin: f64 = z - 2.5;
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let xmax: f64 = 1.0;
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let ymin: f64 = z - 1.1;
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let ymax: f64 = 1.1;
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let xmin: f64 = -2.5;
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let xmax: f64 = 1.0;
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let ymin: f64 = -1.1;
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let ymax: f64 = 1.1;
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let dx: f64 = (xmax - xmin) / (W: f64);
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let dy: f64 = (ymax - ymin) / (H: f64);
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