The pool let an idle worker steal the back half of a slower in-flight segment, behind a mutex that also serialized every advance. At the default -x 1 it never fired, and it carried the trickiest invariant in the tree (minSplit >= readBuf keeps an owner's in-flight write out of the stolen tail). makeSegments already caps the segment count at the connection count, so the segments map one-to-one onto workers: give each its own goroutine, advance written with a plain atomic add, and snapshot the fixed slice with no lock. pool/newPool/acquire/steal/advance and the seg.owned field all go away. Net -156 lines. Behaviour at the user's flags is unchanged, except a slow mirror's tail segment is no longer rebalanced onto idle connections.
111 lines
3.5 KiB
Go
111 lines
3.5 KiB
Go
package httpdl
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sort"
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"sync/atomic"
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)
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// control is the on-disk resume state, a small JSON sidecar next to the output
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// file (<out>.got). It is a Go-simple binary-free control file: enough to skip
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// finished segments and resume partial ones, plus validators (Total +
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// ETag/LastModified) so we never trust a stale file.
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type control struct {
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URL string `json:"url"`
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Total int64 `json:"total"`
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ETag string `json:"etag,omitempty"`
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LastModified string `json:"last_modified,omitempty"`
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Segs []segState `json:"segs"`
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}
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type segState struct {
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Start int64 `json:"start"`
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End int64 `json:"end"`
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Written int64 `json:"written"`
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}
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func controlPath(out string) string { return out + ".got" }
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// snapshot builds a control record from the live segments. The segment slice is
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// fixed once the file is divided and each segment's frontier is owned by one
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// worker, so reading written atomically gives a consistent record with no lock.
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func snapshot(url string, total int64, etag, lastmod string, segs []seg) control {
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c := control{URL: url, Total: total, ETag: etag, LastModified: lastmod, Segs: make([]segState, len(segs))}
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for i := range segs {
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c.Segs[i] = segState{segs[i].start, segs[i].endOff(), atomic.LoadInt64(&segs[i].written)}
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}
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return c
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}
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// save writes the control file atomically (temp + rename).
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func (c control) save(out string) error {
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data, err := json.Marshal(c)
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if err != nil {
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return err
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}
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if err := os.MkdirAll(filepath.Dir(out), 0o755); err != nil {
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return err
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}
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tmp := controlPath(out) + ".tmp"
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if err := os.WriteFile(tmp, data, 0o644); err != nil {
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return err
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}
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return os.Rename(tmp, controlPath(out))
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}
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// loadControl reads a control file if it is present and still matches the
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// download (same URL, length and validator). It returns nil when there is
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// nothing trustworthy to resume from.
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func loadControl(out, url string, total int64, etag, lastmod string) *control {
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data, err := os.ReadFile(controlPath(out))
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if err != nil {
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return nil
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}
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var c control
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if json.Unmarshal(data, &c) != nil {
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return nil
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}
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if c.URL != url || c.Total != total {
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return nil
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}
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if (etag != "" || c.ETag != "") && c.ETag != etag {
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return nil
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}
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if (lastmod != "" || c.LastModified != "") && c.LastModified != lastmod {
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return nil
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}
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// Reject a control file whose segments do not exactly tile [0,total): a
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// truncated/corrupted/hand-edited sidecar that still parses as JSON could
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// otherwise mark a segment done() without its bytes on disk (inflated Written)
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// or leave an un-downloaded hole, both of which would be reported as a complete
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// file. We restart cleanly instead of trusting it.
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if !validSegs(c.Segs, c.Total) {
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return nil
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}
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return &c
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}
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// validSegs reports whether segs cover [0,total) with no gap or overlap and a
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// sane written count for each. The recorded order is not sorted (a steal appends
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// a tail), so we check coverage on a sorted copy.
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func validSegs(segs []segState, total int64) bool {
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if total <= 0 || len(segs) == 0 {
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return false
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}
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sorted := append([]segState(nil), segs...)
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sort.Slice(sorted, func(i, j int) bool { return sorted[i].Start < sorted[j].Start })
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var next int64
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for _, s := range sorted {
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length := s.End - s.Start + 1
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if s.Start != next || s.End < s.Start || s.Written < 0 || s.Written > length {
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return false
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}
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next = s.End + 1
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}
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return next == total
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}
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func removeControl(out string) { os.Remove(controlPath(out)) }
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