//ww:run package main; type pt = struct { x: size, y: size, z: size }; export fn main() i32 = { let guard1: size = 111: size; let b: pt = pt { x = 0: size, y = 0: size, z = 0: size }; let guard2: size = 222: size; let a: pt = pt { x = 1: size, y = 2: size, z = 3: size }; b = a; if (guard1 != 111) { return 1; }; if (guard2 != 222) { return 2; }; if (b.x + b.y + b.z != 6) { return 3; }; return 0; };