examples: α/γ rt.malloc → alloc([], N)! (cmatrix + lispcore)
Phase 0 #8 seventh α-batch. 11 sites across two examples: - cmatrix.ww: cmat struct (alloc(cmat{})!) + 4 γ i32 arrays (head/length/speed/counter) + 1 α u8 (glyphs) - lispcore.ww: 1 α arena chunk u8 + 2 γ i32 (sym_off/sym_len) + 2 α u8 (sym_blob, obuf) γ pattern uses element count (was bytes/4). Struct fields stay `*T` (legacy) so callers extract via intermediate `*_sl` local slice + `.ptr` assign — verbose but mechanical until struct-field slice types are part of a separate refactor. Verified 132/132 + 995_self_rebuild byte-identity.
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@@ -201,18 +201,22 @@ fn now_ns() u64 = {
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// ---- cmat allocate / free ---------------------------------------------
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fn cmat_alloc(w: i32, h: i32, r: *rng) *cmat = {
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let m = rt.malloc(CMAT_SZ): *cmat;
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let m = alloc(cmat{})!;
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m.w = w;
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m.h = h;
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m.gspeed = -1;
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m.gtheme = theme.GREEN: i32;
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m.flash = 0;
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let n4 = (w: u64) * 4u64;
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m.head = rt.malloc(n4): *i32;
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m.length = rt.malloc(n4): *i32;
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m.speed = rt.malloc(n4): *i32;
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m.counter = rt.malloc(n4): *i32;
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m.glyphs = rt.malloc((w: u64) * (MAX_TRAIL: u64)): *u8;
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let head_sl: []i32 = alloc([], w: u64)!;
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m.head = head_sl.ptr;
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let length_sl: []i32 = alloc([], w: u64)!;
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m.length = length_sl.ptr;
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let speed_sl: []i32 = alloc([], w: u64)!;
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m.speed = speed_sl.ptr;
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let counter_sl: []i32 = alloc([], w: u64)!;
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m.counter = counter_sl.ptr;
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let glyphs_sl: []u8 = alloc([], (w: u64) * (MAX_TRAIL: u64))!;
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m.glyphs = glyphs_sl.ptr;
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let c = 0;
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for (c < w) {
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m.head[c] = -rng_range(r, 0, h);
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