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2026-06-19 12:32:14 +09:00
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69
download/download.go Normal file
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// Package download defines the core abstraction of the program: a Download is
// a thing you can Run and ask for a Stat snapshot. Where a single-threaded
// Command/event-poll reactor would express this, we use one
// goroutine per Download blocking on real I/O. Following Rob Pike, the data
// (Stat) and the interface are kept small; the algorithms fall out of them.
package download
import "context"
// Status is the coarse lifecycle state of a download, using the
// active/waiting/complete/error vocabulary.
type Status int
const (
Waiting Status = iota
Active
Seeding
Complete
Errored
)
func (s Status) String() string {
switch s {
case Waiting:
return "waiting"
case Active:
return "active"
case Seeding:
return "seeding"
case Complete:
return "complete"
case Errored:
return "error"
default:
return "unknown"
}
}
// Stat is a snapshot of a download's progress. Every field is a plain value so
// a renderer running in another goroutine can copy it without sharing memory.
// Completed and Uploaded are cumulative byte counters; the renderer derives
// speeds from successive snapshots rather than each download tracking its own.
type Stat struct {
Name string
// ID is a process-unique stable identity for this download. Name can
// collide (two pre-metadata magnets both show their source string), so the
// renderer keys its per-download speed samples on ID, not Name.
ID string
IsBT bool // true for BitTorrent; progress always shows CN and shows SD for torrents
Status Status
Total int64 // total bytes, or -1 if not yet known
Completed int64 // bytes downloaded so far
Uploaded int64 // bytes uploaded (BitTorrent), 0 otherwise
Conns int // active connections / peers
Seeders int // connected seeders (BitTorrent only)
}
// Done reports whether the download has reached a terminal state.
func (s Stat) Done() bool { return s.Status == Complete || s.Status == Errored }
// A Download is one logical job: a URL, a torrent, a magnet. Run blocks in its
// own goroutine until the work finishes, fails, or ctx is cancelled. Stat may
// be called concurrently at any time and must not block; implementations back
// it with atomics or a briefly-held lock.
type Download interface {
Name() string
Run(ctx context.Context) error
Stat() Stat
}

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download/engine.go Normal file
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package download
import (
"context"
"sync"
)
// Result pairs a finished download with its outcome and a final stat snapshot.
type Result struct {
Name string
Index int // position in the slice passed to Run, so callers can restore input order
Err error
Stat Stat
}
// Engine runs a set of downloads, at most maxConcurrent at a time, and exposes
// a live snapshot of the running ones for the progress renderer. A buffered
// channel of slots enforces the concurrency limit, and one goroutine per
// download replaces an explicit scheduler tick.
type Engine struct {
maxConcurrent int
mu sync.Mutex
active []Download
}
// NewEngine returns an engine that runs at most maxConcurrent downloads at once.
func NewEngine(maxConcurrent int) *Engine {
if maxConcurrent < 1 {
maxConcurrent = 1
}
return &Engine{maxConcurrent: maxConcurrent}
}
// Run starts every download, honouring the concurrency limit, and returns once
// all of them have finished or ctx is cancelled. There is one Result per
// download; results arrive in completion order, but each Result carries its
// input Index so callers can sort back to the original slice order.
func (e *Engine) Run(ctx context.Context, downloads []Download) []Result {
slots := make(chan struct{}, e.maxConcurrent)
results := make(chan Result, len(downloads))
var wg sync.WaitGroup
for i, d := range downloads {
wg.Add(1)
go func(i int, d Download) {
defer wg.Done()
// Acquire a concurrency slot, or bail if we're shutting down
// before this download ever started.
select {
case slots <- struct{}{}:
case <-ctx.Done():
results <- Result{Name: d.Name(), Index: i, Err: ctx.Err(), Stat: d.Stat()}
return
}
defer func() { <-slots }()
e.track(d)
defer e.untrack(d)
err := d.Run(ctx)
results <- Result{Name: d.Name(), Index: i, Err: err, Stat: d.Stat()}
}(i, d)
}
wg.Wait()
close(results)
out := make([]Result, 0, len(downloads))
for r := range results {
out = append(out, r)
}
return out
}
// Snapshot returns a Stat for every currently running download.
func (e *Engine) Snapshot() []Stat {
e.mu.Lock()
defer e.mu.Unlock()
out := make([]Stat, 0, len(e.active))
for _, d := range e.active {
out = append(out, d.Stat())
}
return out
}
func (e *Engine) track(d Download) {
e.mu.Lock()
e.active = append(e.active, d)
e.mu.Unlock()
}
func (e *Engine) untrack(d Download) {
e.mu.Lock()
defer e.mu.Unlock()
for i, x := range e.active {
if x == d {
e.active = append(e.active[:i], e.active[i+1:]...)
return
}
}
}

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download/limit.go Normal file
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package download
// LimiterBurst returns the token-bucket burst size for a bytes/sec rate limit,
// as used with golang.org/x/time/rate. The burst is the rate itself, but
// floored at 256 KiB: with burst==rate a tiny limit (say a few KiB/s) would
// hand out only a few bytes per refill, so a single read large enough to fill a
// network buffer could never proceed and throughput would stall well below the
// limit. The floor guarantees every limit still permits one usefully sized read
// while the long-run average stays bounded by the rate.
//
// This is the single source of truth for the burst calculation; httpdl, bt, and
// main call it rather than each keeping a private copy.
func LimiterBurst(bps int64) int {
if bps < 256*1024 {
return 256 * 1024
}
return int(bps)
}